Turn any subject into a fast-paced card game. Upload your educational images, generate a custom Dobble deck, and print — ready in 10 minutes. Works for all ages and subjects.
Game-based learning boosts engagement and retention. Dobble / Spot It is uniquely well-suited to classrooms.
Players must spot matching symbols instantly — training visual discrimination and rapid recall. Perfect for memorising vocabulary, numbers, shapes, or symbols.
Every player is active at all times — no waiting for your turn. Energy stays high and focus stays sharp. Works brilliantly as a lesson starter or brain break.
Works for literacy, numeracy, science, geography, and more. The same game format adapts from Reception to secondary school with different image sets.
Proven classroom uses from our teacher community
Perfect for very young learners. Alphabet letters, numbers 1–13, basic shapes, or animal images. Completely free.
Great for vocabulary sets, times tables, world flags, or phonics. Big enough for a whole class game.
Cover an entire curriculum topic — 57 science symbols, 57 historical figures, or a full vocabulary set.
Almost any subject works. Popular uses include: alphabet and phonics (letters/images), vocabulary (word + picture matching), maths (numbers, shapes, times tables), science (symbols, elements, animals), geography (flags, capitals), and history (portraits, artefacts). If you can represent it as an image, it works in Dobble.
For toddlers and early learners (age 3–5): the 13-card Quick Start deck works best — 4 symbols per card keeps it simple. For primary school (age 5–10): 31 cards with 6 symbols each is ideal. For secondary school and adults: the full 57-card deck with 8 symbols per card offers the most challenge.
Yes. One PDF deck (13–57 cards) gives you one complete game. For a class of 30 students playing in groups of 5, print 6 copies of the PDF — each PDF copy gives one group their own full deck. Cardstock + lamination makes them last all term.
Yes — the Quick Start plan (13 cards) is completely free with no signup required. For larger educational decks (31 or 57 cards), there's a small one-time payment per deck. Many teachers find a 57-card deck covers an entire curriculum topic — letters, numbers, vocabulary — making it excellent value.